An RPG game with an autogenerated world consisting of 1 by 1 unit cubes. The player's task is to explore the world, collect resources, fight enemies, and upgrade their abilities.
A game prototype was developed:
design document development;
development of the mechanism for displaying the world, created from a large number of cubes (chunks, raycasting, API for interaction);
world generation system development based on various fractal algorithms (maps: height, slope, color, temperature);
mechanics of character movement development based on the algorithm for constructing the path A *;
mechanism for displaying text content development in the style of a CRT terminal;
mechanics of collecting resources development.